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| Game Reviews | | The Truth, the whole Truth and nothing but the Truth (or at least that's the way we see it!) |
| A DOG'S LIFE |
| Euro Games goes to the dogs! Well, no ... it isn't that bad of a game, but the theme does involve doing what dogs do best. |
| Dec 9, 2001 |
| [Read More...(2024 words)] |
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| ABENTEUER MENSHEIT |
Travel back to the dawn of mankind in this latest installment of the seemingly endless Settlers of Catan series. |
| Dec 1, 2002 |
| [Read More...(1946 words)] |
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| AD ACTA |
Pushing papers in a government bureaucracy has never been so much fun! This limited edition release from Bewitched Games is quite fun and challenging. |
| Dec 7, 2002 |
| [Read More...(2393 words)] |
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| AGE OF EXPLORATION |
Exploration, peril and discovery on the high seas in the 15th & 16th centuries in this TimJim and Prism Games release.
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| Dec 9, 2001 |
| [Read More...(730 words)] |
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| AGE OF STEAM |
Designer Martin Wallace takes the system pioneered in Lancashire Rails and Volldampf to new heights with this excellent rail building and shipping game. |
| Dec 5, 2003 |
| [Read More...(2339 words)] |
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| ALHAMBRA |
| The "Year of the Remake" continues with the release of Alhambra, a new version of Dirk Henn's Stimmt So. |
| Dec 9, 2002 |
| [Read More...(2102 words)] |
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| AMUN-RE |
Herr Knizia revisits the land of ancient Egypt in this welcome return to his "meatier" side. |
| Dec 5, 2002 |
| [Read More...(3344 words)] |
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| ANATHEMA |
| Based on the traditional card game Casino, this APE Games release uses dark artwork to evoke the atmosphere of the Salem witch trials. |
| Dec 7, 2003 |
| [Read More...(2512 words)] |
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| ARK OF THE COVENANT |
| Ark of the Covenant uses virtually the same game system as Carcassonne, quite likely the most popular European-style games since Settlers of Catan (on which Settlers of Zarahemla is based). The game is set in the time period of the Old Testament, with the Israelites developing the region by building cities, temples, roads and raising sheep. |
| Nov 1, 2003 |
| [Read More...(1632 words)] |
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| ARK OF THE COVENANT |
| Ark of the Covenant uses virtually the same game system as Carcassonne, quite likely the most popular European-style games since Settlers of Catan (on which Settlers of Zarahemla is based). The game is set in the time period of the Old Testament, with the Israelites developing the region by building cities, temples, roads and raising sheep. |
| Nov 1, 2003 |
| [Read More...(1632 words)] |
|
| ARK OF THE COVENANT |
| Ark of the Covenant uses virtually the same game system as Carcassonne, quite likely the most popular European-style games since Settlers of Catan (on which Settlers of Zarahemla is based). The game is set in the time period of the Old Testament, with the Israelites developing the region by building cities, temples, roads and raising sheep. |
| Nov 1, 2003 |
| [Read More...(1632 words)] |
|
| ARMORY |
Set in a fantasy realm, the excitement is unfortunately lacking in this card game from M.E.K. Games. |
| Dec 5, 2003 |
| [Read More...(1747 words)] |
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| ATLANTIC STORM - The Bad |
| The Bad. Review # 2, this one by Jay Ouzts, offers a different ... and very negative ... view on the game. Read at your own risk! |
| Dec 9, 2001 |
| [Read More...(1022 words)] |
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| ATLANTIC STORM - The Good |
| The Good. Oh, no ... not another card game! Actually, though, this Avalon Hill release is quite good as players try to sink and/or save Allied convoys from the dangerous Deutsche Kriegsmarine during WWII. |
| Dec 9, 2001 |
| [Read More...(1674 words)] |
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| ATTILA |
| The Germanic tribes are invading (well, migrating) into Europe in this challenging game from designer Karl Heinz Schmiel. |
| Dec 9, 2002 |
| [Read More...(3159 words)] |
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| BANG! |
| Get ready for a good, old-fashioned, wild west shooutout that is more fun than a barroom brawl! |
| Dec 6, 2003 |
| [Read More...(1594 words)] |
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| BASARI |
Take a journey through a Middle-Eastern bazaar in this tense game of bartering for riches. |
| Dec 1, 2003 |
| [Read More...(1783 words)] |
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| BATTLE BALL |
| Its smash-mouth, bone-crunching football in this fun, fast, futuristic game from Hasbro. |
| Nov 1, 2003 |
| [Read More...(1291 words)] |
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| BATTLE BALL |
| Its smash-mouth, bone-crunching football in this fun, fast, futuristic game from Hasbro. |
| Nov 1, 2003 |
| [Read More...(1263 words)] |
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| BATTLE BALL |
| Its smash-mouth, bone-crunching football in this fun, fast, futuristic game from Hasbro. |
| Nov 1, 2003 |
| [Read More...(1263 words)] |
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| BIG CITY |
| Another entry into the crowded field of city development. But guess what? This fairly simple yet stunningly beautiful game is actually pretty good. |
| Dec 9, 2001 |
| [Read More...(1527 words)] |
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| BIG TOP |
Head to the Big Top for a fun game of managing circus performers and collecting gate receipts. |
| Dec 4, 2003 |
| [Read More...(2159 words)] |
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| BIN 'FA |
| Fans of Go or Hexagony might well find this derivative appealing, but most others may want to pass. |
| Dec 2, 2004 |
| [Read More...(3029 words)] |
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| BOHNANZA |
| Bean farming in this wacky yet challenging card game from Uwe Rosenberg and Amigo Spiele of Germany and Rio Grande Games. |
| Dec 9, 2001 |
| [Read More...(1521 words)] |
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| BREWMASTER |
| Ready to brew a good ale or lager? Try your hand at crafting an award-winning beer in this light, yet fun game. |
| Dec 2, 2004 |
| [Read More...(2977 words)] |
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| BRIDGES OF SHANGRI-LA |
| Travel to the enchanted land of Shangri-La in this tense game from Leo Colovini that is filled with touch choices. |
| Nov 2, 2003 |
| [Read More...(1766 words)] |
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| BRIDGES OF SHANGRI-LA |
| Travel to the enchanted land of Shangri-La in this tense game from Leo Colovini that is filled with touch choices. |
| Nov 2, 2003 |
| [Read More...(1766 words)] |
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| BRIDGES OF SHANGRI-LA |
| Travel to the enchanted land of Shangri-La in this tense game from Leo Colovini that is filled with touch choices. |
| Nov 2, 2003 |
| [Read More...(1766 words)] |
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| CAESAR & CLEOPATRA |
| Caesar and Cleopatra battle for the loyalties of the Roman patriarchs in this entertaining card game from Kosmos. |
| Dec 9, 2001 |
| [Read More...(1304 words)] |
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| CAIRO |
| Do we really need another flicking game? Usually, my response would be "no", but this game of building pyramids along the Nile adds some strategy elements that make it enjoyable and worthwhile. |
| Dec 6, 2002 |
| [Read More...(1956 words)] |
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| CARCASSONNE: HUNTERS & GATHERERS |
Travel back in time to the days prior to the medieval city of Carcassonne, when man was scurrying about in search of berries and wild beasts. |
| Dec 8, 2002 |
| [Read More...(1471 words)] |
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| CARTAGENA |
| The 'Running of the Pirates'! This fast and easy game is reminiscent of Hare and Tortoise and has proven quite popular. |
| Dec 9, 2001 |
| [Read More...(1210 words)] |
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| CASTLE |
| This Bruno Faiduti release may not be laden with strategy, but it is good fun nonetheless. |
| Dec 9, 2001 |
| [Read More...(652 words)] |
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| CAVE TROLL |
| Yet another dungeon exploration game, filled with adventurers, dwarves, elves, monsters and treasures. When, oh, when will this theme go out of vogue? Apparently, no time soon as designers and companies keep cranking out titles with these mythical settings. Fortunately, this one is a keeper. |
| Dec 6, 2003 |
| [Read More...(2125 words)] |
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| CLASH OF THE GLADIATORS |
| With the right attitude, this game can be fun ... especially if you have a lust for blood, a desire to test your worth in the arena … and it is very late at night! |
| Dec 6, 2004 |
| [Read More...(1848 words)] |
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| CLASH OF THE LIGHT SABERS |
Wait a minute? Is this Hasbro releasing a decent strategy game? You bet! |
| Dec 9, 2001 |
| [Read More...(902 words)] |
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| CLIPPERS |
| Clippers is the latest evolution of Alan Moon's Sante Fe and, in spite of some problems with the components, is quite good. |
| Dec 9, 2001 |
| [Read More...(2369 words)] |
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| CORRUPTION |
| In this Bruno Faidutti release, players represent shady businessmen, politicians and mobsters, all trying to get a piece of the lucrative construction business. |
| Dec 9, 2001 |
| [Read More...(1562 words)] |
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| CORSAIRS |
| Load up the cannons, mateys, and fire the 'banana' shot! Pirates on the high seas in this entertaining release from Rio Grande Games. |
| Dec 9, 2001 |
| [Read More...(1770 words)] |
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| COSMIC ENCOUNTER |
| This is a gaming classic, originally released by Eon Games. Avalon Hill version has vastly improved the components, but is the game the same or better? |
| Dec 9, 2001 |
| [Read More...(3785 words)] |
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| DER WEISSE LOTUS |
| Even the best things in life can make you sick if you get too much of it. Sadly, Der Weisse Lotus offers one clever mechanism which is beaten to death. |
| Dec 9, 2001 |
| [Read More...(1673 words)] |
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| DIE NEUEN ENTDECKER |
| Klaus Teuber revamps Entdecker, one of the games originally envisioned as part of the Settlers of Catan trilogy. |
| Dec 9, 2001 |
| [Read More...(2500 words)] |
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| DIE SIEBEN WEISEN |
Marrying some elements of Taj Mahal and Ohne Furcht und Adel, this Reiner Stockhausen release is quite the fantasy journey. |
| Nov 1, 2001 |
| [Read More...(2495 words)] |
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| DOMAINE |
| While maintaining many aspects of Löwenherz, its forerunner, Domaine does offer some added twists and plays in half the time. |
| Dec 5, 2004 |
| [Read More...(2224 words)] |
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| DON |
| Although the game has nothing to do with the mafioso theme, it is nonetheless an intriguing and challenging auction game from designer Michael Schacht. |
| Dec 9, 2001 |
| [Read More...(1010 words)] |
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| DRAGON DELTA |
| Robo Rally meets Twixt in this chaotic and exciting release from EuroGames and designer Roberto Fraga. |
| Dec 9, 2001 |
| [Read More...(1583 words)] |
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| DRAGON'S GOLD |
| Slay the dragons and split the loot! This latest from Bruno Faidutti involves some nice negotiation and deal-making elements. |
| Dec 9, 2001 |
| [Read More...(1610 words)] |
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| EL GRANDE |
| The German "Game of the Year" in 1996, designed by Wolfgang Kramer, lives up to its award winning reputation. |
| Dec 9, 2001 |
| [Read More...(1007 words)] |
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| ELFENLAND |
| Dive into a fantasy world of unicorns, trolls, wild hogs and more in this refreshingly different game from Alan Moon. |
| Dec 9, 2001 |
| [Read More...(2989 words)] |
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| EUROPA: 1945 - 2030 |
| From the ashes of World War II into the 21st Century: can you help create a prosperous European Union and overcome the persistent threat of nationalism? |
| Dec 9, 2001 |
| [Read More...(1364 words)] |
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| EVO |
| It's 'Survival of the Fittest' in this clever and entertaining evolution game from Philippe Keyaerts, designer of Vinci. |
| Dec 9, 2001 |
| [Read More...(2179 words)] |
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| EYE OF HORUS |
| The traditional card game Cassino has been given an Egyptial motif in this light, yet entertaining game from Playroom Entertainment. |
| Dec 7, 2002 |
| [Read More...(2182 words)] |
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| FINSTERE FLURE |
Finstere Flure continues the story began in Fische, Fluppen & Frikadellen. After finding the three fetishes, you rush to France to free the imprisoned fairy from the clutches of the evil Furst Fieso. You must make your way through his sinister fortress and avoid his evil monster. Run for your lives! |
| Oct 31, 2003 |
| [Read More...(1387 words)] |
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| FOSSIL |
| The mechanics are very straight-forward and simple, but the strategy is much more compelling in this fossil collecting game from Rio Grande Games. |
| Dec 9, 2001 |
| [Read More...(822 words)] |
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| FRESH FISH |
Friedemann Friese's fascinating, yet previously hard to obtain tile placement game is now back in print in a professional package from Plenary Games. |
| Dec 5, 2002 |
| [Read More...(2193 words)] |
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| FUNDSTÜCKE |
| Friedemann Friese takes us into the world of junk collecting in this entertaining romp filled with randomness. |
| Nov 3, 2001 |
| [Read More...(1483 words)] |
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| GALAXY: DARK AGES |
| GMT continues its series of re-designs of Reiner Knizia titles. This time, it's a reworking of the popular Titan: The Arena. |
| Dec 9, 2001 |
| [Read More...(2155 words)] |
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| GALLOPING PIGS |
| Racing games come in a wide variety of themes, including bicycles, hot air balloons, boats and even rickshaws. And let’s not forget our friends the animals. The gaming world has been blessed with games based on the racing of horses, dogs, rabbits and tortoises, elephants, hedgehogs and even worms. But pigs? C’mon … when will this all end? |
| Dec 10, 2002 |
| [Read More...(1043 words)] |
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| Gang of Four |
| Falling into the same family as Tichu, this intriguing card game from the Far East has me hooked! |
| Dec 6, 2002 |
| [Read More...(2201 words)] |
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| GERONIMO |
| U.S. expansion into the great, un-tamed West in this highly detailed Richard Berg design by Avalon Hill. |
| Dec 9, 2001 |
| [Read More...(1184 words)] |
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| GLOBAL POWERS |
Global Powers is NOT your average German-style game. It actually bears much more in common with games released by American companies such as Avalon Hill. The game is filled with negotiations, deal-making, voting and cut-throat actions. Not exactly the “family friendly†atmosphere that most European games attempt to capture. Indeed, even the opening sentence in the game’s description warns of its nature: “A politically incorrect game including tactics, agitation …“ |
| Dec 3, 2004 |
| [Read More...(2397 words)] |
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| GLOBOPOLIS |
Globopolis provides us with a look into the world of the future. Sadly, the gaming world still revolves around Monopoly. |
| Nov 2, 2001 |
| [Read More...(5238 words)] |
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| GOUDA GOUDA |
Mice in your attic! Ravenous creatures race across the attic in pursuit of cheese in this entertaining game aimed squarely at children. |
| Dec 6, 2002 |
| [Read More...(1521 words)] |
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| HARE AND TORTOISE |
| Known in Deutschland as Hase und Igel, this 'classic' has been through several editions and is still going strong. |
| Dec 9, 2001 |
| [Read More...(2514 words)] |
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| HELL RAIL |
The theme is rather bizarre: You and your opponents are engineers in Hades delivering
souls of the damned to their proper Circles of Hell. As engineers, you have a wide variety of tasks assigned to you, including the building of the actual rail lines, the loading of these damned souls and the successful delivery of your cargo to the proper circles of Hell. Players must be efficient, lest they incur the wrath of their infernal boss, who is notorious for his lack of mercy! |
| Dec 9, 2002 |
| [Read More...(2798 words)] |
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| HIGH SOCIETY |
| Not just another bidding game ... and it has nothing to do with Mel Brooks. Instead, it is another winner from the popular German game designer Reiner Knizia. |
| Dec 9, 2001 |
| [Read More...(777 words)] |
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| INTRIGE |
| Nasty, nasty and even more nasty. That's the thrust of Intrige, the back-stabbing, deceitful delight from Stefan Dorra. |
| Dec 9, 2001 |
| [Read More...(744 words)] |
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| JAVA |
| The latest in the Tikal / Torres series from the design team of Kramer & Kiesling. This time, players explore the enchanting island of Java. |
| Dec 9, 2001 |
| [Read More...(2610 words)] |
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| KEYDOM |
| Richard Breese's limited edition game has some intriguing mechanisms yet worrisome flaws. |
| Dec 9, 2001 |
| [Read More...(1974 words)] |
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| KRIEG UND FRIEDEN |
| Gerhard Muller's first foray into the field of game design is original, pretty and intriguing ... yet somehow it doesn't hit the mark. |
| Dec 9, 2001 |
| [Read More...(1566 words)] |
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| LA CITTA |
| From gardens to cities. Gerd Fenchel, designer of Kraut & Ruben, now tackles the task of building cities in this challenging game released by Kosmos and Rio Grande Games. |
| Dec 9, 2001 |
| [Read More...(2294 words)] |
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| LIBERTE |
| Off with their heads! Designer Martin Wallace has created a tense, challenging and entertaining game set during the French Revolution. |
| Oct 31, 2002 |
| [Read More...(4963 words)] |
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| LOGISTICO |
Logistico is a mentally challenging game, requiring careful planning, good decisions and optimal coordination and execution. It is another winner from the gaming Dutchman. |
| Dec 4, 2003 |
| [Read More...(1433 words)] |
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| LORDS OF THE SIERRA MADRE |
| Decision Game's intriguing, yet extremely confusing game set in turn-of-the-century Mexico. |
| Dec 9, 2001 |
| [Read More...(1402 words)] |
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| LOST VALLEY |
Explore the western wilderness in search of fabulous riches ... gold, that is! This exploration game from Roland and Tobias Goslar has some drawbacks, but is still an entertaining romp. |
| Dec 9, 2003 |
| [Read More...(2415 words)] |
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| LUCKY LOOP |
| Are you daring enough to compete in the four air shows, performing all sorts of aerial stunts? Let the dice rolling begin! |
| Dec 5, 2003 |
| [Read More...(1826 words)] |
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| M |
| Originally designed as a 'convention' game, this one was so good it was released in full form by Abacus Spiele. |
| Dec 9, 2001 |
| [Read More...(1243 words)] |
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| MANHATTAN |
| Skyscrapers and monsters in the 'Big Apple'. This Spiel des Jahre winner is engaging and nasty. |
| Dec 9, 2001 |
| [Read More...(654 words)] |
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| MARE NOSTRUM |
Is this really a 2-hour version of Civilization? Sadly, no ... but the game is worth playing anyway. |
| Dec 2, 2003 |
| [Read More...(4068 words)] |
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| MEDINA |
Just another tile placement game? Not on your life! This challenging game from Steffan Dorra uses big, honkin' chunks of wood which make quite a spectacle as the city is re-built.
|
| Dec 9, 2001 |
| [Read More...(1379 words)] |
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| MEMOIR '44 |
| Days of Wonder has provided a wonderful production of Memoir ’44, adapting the simple yet fun-filled game system pioneered in Battle Cry to World War II, with emphasis on the Allied invasion of Normandy. |
| Dec 2, 2004 |
| [Read More...(2193 words)] |
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| MERCHANTS OF AMSTERDAM |
| Ever been to a Dutch auction? Well, now is your chance in this entertaining and challenging release from Reiner Knizia. |
| Dec 9, 2001 |
| [Read More...(1627 words)] |
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| MERIDIAN |
| Meridian, seems to have as much, if not more strategic elements than Leo Colonvini's more heralded design Carolus Magnus. Surprisingly, however, there hasn't been much press about this one and I'm not quite sure why. My best guess is that it is fairly abstract and, indeed, some would consider it 'dry'. |
| Dec 9, 2002 |
| [Read More...(2323 words)] |
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| MERMAID RAIN |
Sure, the theme may be off-putting to some, but do yourself a favor and get past it. The game underneath the “cutesy” theme is quite good. |
| Nov 1, 2003 |
| [Read More...(1841 words)] |
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| MEXICA |
| In Mexica, Kramer & Kiesling take us many centuries back into the past when the Mayan tribes were just beginning to develop their legendary city of Tenochitlan, which is now present-day Mexico City. This is another winner from the supermen of game design. |
| Oct 31, 2003 |
| [Read More...(2159 words)] |
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| MODERN ART |
| Players participate in a series of auctions, acquiring works from five up-and-coming artists. Which one will become the next Picasso, the next Rembrandt? |
| Dec 8, 2003 |
| [Read More...(1142 words)] |
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| MYSTERY OF THE ABBEY |
Brother Adelmo is dead and foul play is suspected. You are charged with the task of discovering which of the resident monks in this formerly quiet and peaceful abbey is responsible for this evil deed. |
| Dec 2, 2003 |
| [Read More...(2448 words)] |
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| NEW ENGLAND |
Every so often a game is released that contains a mechanism that is so unique that it elicits a collective “Wow!” from most folks in the gaming community. I’m always a bit skeptical to authoritatively declare such mechanisms as original creations since they might have been utilized in some obscure game released in the past of which I am completely unaware. Be that as it may, I do feel that designers Alan Moon and Aaron Weissblum have invented such an original and thoroughly brilliant mechanism in their new release, New England. |
| Nov 1, 2002 |
| [Read More...(2691 words)] |
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| NICHT DIE BOHNE |
| Yet another bean-themed game from Deutschland, but his one has real spunk! |
| Dec 9, 2001 |
| [Read More...(931 words)] |
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| NUR PEANUTS |
| This push-your-luck game of dice rolling and property seleciton may be light, but it can be loads of fun. |
| Dec 9, 2001 |
| [Read More...(1395 words)] |
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| OHNE FURCHT UND ADEL |
| Or is it Citadelles? No matter the name, this is a clever and enjoyable game from designer Bruno Faidutti. |
| Dec 9, 2001 |
| [Read More...(1578 words)] |
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| OLYMPIA 2000 |
| Go for the Gold in this cute, harmless little card game from Steffan Dorra. |
| Dec 9, 2001 |
| [Read More...(659 words)] |
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| OSTINDISKA KOMPANIET |
| Sailing the high seas in search of riches and profits in this 1992 Swedish Game of the Year by Dan Glimme. |
| Dec 9, 2001 |
| [Read More...(1437 words)] |
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| PHOENIX |
| Part of the 2-player Euro Games line, the idea here is to get your colors in the correct order. The game is OK ... it just lacks "punch". |
| Nov 1, 2002 |
| [Read More...(1185 words)] |
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| PIG PILE |
Richard Borg delves into the world of pigs with this light, yet entertaining card game based on an old Finnish game.
|
| Dec 9, 2001 |
| [Read More...(995 words)] |
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| Pirate King |
Object of the game: Accumulate 16 victory points by upgrading your ships and territory. Or beat the commodore in battle.
Pirate Kings in a very large box. The box is needed to hold all the bits included in the game. |
| Dec 3, 2006 |
| [Read More...(1613 words)] |
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| PIRATE'S COVE |
Head to the seas in search of treasure and booty in this fun romp dripping with pirate atmosphere. |
| Dec 1, 2003 |
| [Read More...(1922 words)] |
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| POMPEJI |
Travel back to the ancient Roman city of Pompeii, building the town before the eventual eruption of Mt. Vesuvius puts an end to this highly challening and entertaining game. |
| Nov 1, 2001 |
| [Read More...(1255 words)] |
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| PRINCES OF FLORENCE |
| No doubt about it ... Wolfgang Kramer is my favorite game designer. He's done it again with this fantastic and challenging game set in renaissance Italy. |
| Dec 9, 2001 |
| [Read More...(1158 words)] |
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| PRINCESS RYAN'S STAR MARINES |
Can you defeat the evil Black Guard and rescue the Princess in this Avalon Hill release? |
| Dec 9, 2001 |
| [Read More...(1618 words)] |
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| QUEEN'S NECKLACE |
| The two Brunos (Faidutti and Cathalla) have teamed-up to present this fun game of intrigue and greed in the courts of the French king. |
| Nov 2, 2002 |
| [Read More...(2049 words)] |
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| QUO VADIS? |
| Can you promote your candidates to the Roman Senate and collect the most laurels along the way? Negotiation and deal-making are essential in this Reiner Knizia creation from Mayfair. |
| Dec 9, 2001 |
| [Read More...(924 words)] |
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| RAILROAD DICE |
| Few games have left me as intrigued and with as much enthusiasm after my initial playing. Constructing rail lines and transporting passengers has never been so much fun! |
| Nov 1, 2003 |
| [Read More...(3420 words)] |
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| RANSOM |
| Negotiation and deal-making are essential in this building construction gem from Phil O'Neill. |
| Dec 9, 2001 |
| [Read More...(967 words)] |
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| RELATIONSHIP TIGHTROPE / DRAHTSEILAKT |
| This once obscure Reiner Knizia card game has found a new lease on life with its re-release as Relationship Tightrope. |
| Dec 9, 2001 |
| [Read More...(1802 words)] |
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| RHEINLANDER |
| Yet another in the series of tile laying games from Reiner Knizia. Although somewhat enjoyable, however, this one doesn't measure up to its predecessors. |
| Dec 9, 2001 |
| [Read More...(1960 words)] |
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| ROBIN HOOD |
| Robin's merry men struggle to steal the most loot in this entertaining and challenging card game from Klaus Palesch. |
| Dec 9, 2001 |
| [Read More...(1008 words)] |
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| ROMMEL IN THE DESERT |
| Columbia's game of WWII North African warfare using their ingenious block system. |
| Dec 9, 2001 |
| [Read More...(1084 words)] |
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| SAGA |
Set in a fantasy world (like a thousand other games!), Saga relives the struggle for power to control a kingdom in turmoil. Kindoms change hands quickly, so proper planning and timing is required. |
| Dec 9, 2003 |
| [Read More...(2014 words)] |
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| SAN FRANCISCO |
| It's Alive! My good friend Mark Jackson calls this the 'Frankenstein' of games. He's not far off, as the game is a combination of mechanisms from numerous other titles. |
| Dec 9, 2001 |
| [Read More...(1808 words)] |
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| SAN GIMIGNANO |
A game centered on the enchanting Italian hill town of San Gimignano was certainly a "must buy" for me. But was the purchase worth it? |
| Dec 4, 2002 |
| [Read More...(1428 words)] |
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| SAVANNAH CAFE |
| Thirsty animals out on the Savannah rush to be the first to reach to the cafe. Memory, card-counting and calculated risks are all present in this Euro Games release. |
| Dec 8, 2002 |
| [Read More...(1695 words)] |
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| SCARAB LORDS |
| Yet another Reiner Knizia 2-player game, this one set once again in ancient Egypt and filled with cards bearing beautiful artwork. |
| Dec 6, 2003 |
| [Read More...(2448 words)] |
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| SCREAM MACHINE |
| Headed to a theme park? Well, this game is bulging with options, loaded with tough choices, dripping with theme and bursting with fun. Looks like I’ll be making repeated visits to this theme park for more rides on the Scream Machine. |
| Dec 3, 2003 |
| [Read More...(1962 words)] |
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| SERENISSIMA |
| Trading, diplomacy and conflict during the Renaissance in this fascinating game from Euro Games. |
| Dec 9, 2001 |
| [Read More...(1399 words)] |
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| SETTLERS OF ZARAHEMLA |
Based on the immensely popular Settlers of Catan, Inspiration Games' Settlers of Zarahemla integrates a theme based on the Mormon religion. |
| Dec 2, 2003 |
| [Read More...(1005 words)] |
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| SID MEIER'S CIVILIZATION |
| Although the computer game is a classic, this boardgame adaptation leaves much to be desired. |
| Nov 3, 2003 |
| [Read More...(7569 words)] |
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| SILBERZWERG |
| Hi-ho, Hi-ho, it's off to work we go! No, this isn't a remake of the classic Disney film Snow White. Rather, it is a challenging game of mining caves for gems and meeting contracts. |
| Dec 9, 2001 |
| [Read More...(1834 words)] |
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| SPANK THE MONKEY |
| In spite of an incredibly poor choice of names, there is quite a bit of wholesome fun packed into this game of ousting a michevious monkey. |
| Nov 1, 2002 |
| [Read More...(1642 words)] |
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| SPLIT |
| Yet another surprisingly entertaining and challenging release from Hasbro. Players match wits ... and card halves ... in this David Hoyt design. |
| Dec 9, 2001 |
| [Read More...(1236 words)] |
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| STADENS NYCKEL |
| Dan Glimne's follow up to Svea Rike is flawed, but some modifications have made it an enjoyable game. |
| Dec 9, 2001 |
| [Read More...(1255 words)] |
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| STRUGGLE OF EMPIRES |
| Struggle of Empires is a thing of beauty, a true gamer’s game. The game is overflowing with tough choices, rich flavor, and numerous strategic options. |
| Dec 2, 2004 |
| [Read More...(4257 words)] |
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| SUCCESSORS |
| Alexander the Great is dead and his generals are struggling to assume control of his empire. This Avalon Hill release uses elements from the popular We the People and Hannibal series. |
| Dec 9, 2001 |
| [Read More...(546 words)] |
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| SVEA RIKE |
| Had enough of the German game invasion? Try this Swedish Game of the Year which recreates over 300 years of Swedish history. |
| Dec 9, 2001 |
| [Read More...(1460 words)] |
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| TAHUANTINSUYU |
| Set in the Incan empire, players are charged with the task of expanding the kingdom, conquering neighboring tribes and establishing cities, temples and terraces. The game combines elements of crayon rail games with empire building and construction. The end result is a truly fantastic game. |
| Dec 3, 2004 |
| [Read More...(3099 words)] |
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| TAJ MAHAL |
| Herr Knizia takes us on a visit to the enchanted land of India in this intriguing game which blends a variety of mechanisms. |
| Dec 9, 2001 |
| [Read More...(1731 words)] |
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| THE ANTONI GAUDI TILE GAME |
| A game based on a turn-of-the-century tile design by a Spanish architect? Yes ... and it is a surprisingly entertaining and challenging one at that! |
| Dec 3, 2002 |
| [Read More...(1804 words)] |
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| THEOPHRASTUS |
| Having an absolutely abysmal knowledge of most scientific fields, the name “Theophrastus” meant absolutely nothing to me. So, when I heard that Mayfair was going to be releasing a game under this name, I thought it might be some sort of Philosophy-based trivia game. I eventually learned that the game’s theme is derived from the middle-ages alchemist Theophrastus von Bombast der Hohenheim. |
| Dec 5, 2002 |
| [Read More...(2628 words)] |
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| TICKET TO RIDE |
Ticket to Ride seems destined to be another Moon gem. It seems to be an eclectic marriage of systems merged from Santa Fe, Union Pacific and TransAmerica. Unlike most celebrity marriages, however, this one works … and will likely have considerable longevity. |
| Dec 4, 2003 |
| [Read More...(2134 words)] |
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| TIME PIRATES |
| Hop back and forth in time in search of precious artifacts in this time travel game by Alan Moon and Aaron Weissblum. |
| Dec 8, 2002 |
| [Read More...(2151 words)] |
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| TIN SOLDIERS |
| "When Good Food Goes Bad". This clever card game from Al Newman goes way beyond the norm in regards to trick-taking games. The additional features and twists make for an exciting, tense game with lots of decisions to be made. |
| Dec 5, 2002 |
| [Read More...(1448 words)] |
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| TOM TUBE |
| Set in a deep-space station, players rush to construct tubes, race through them and gather energy cubes. Lots of thinking and tactics are packed into this wonderful 2-player game. |
| Dec 8, 2003 |
| [Read More...(1959 words)] |
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| TOO MANY COOKS |
| No, this isn’t Andy Merritt’s homemade design from last year. Rather, it is the latest new card game from Reiner Knizia, released by R&R Games, and it is quite the entertaining romp. |
| Nov 1, 2001 |
| [Read More...(1760 words)] |
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| TORRES |
| Sometimes a second look is worth it. After a luke warm response following my first playing, I now find this Kraemer / Kiesling release to be a masterpiece. |
| Dec 9, 2001 |
| [Read More...(1875 words)] |
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| TOTEM |
Size does matter in this quirky little game about managing and building a thriving indian tribe.
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| Dec 9, 2001 |
| [Read More...(848 words)] |
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| TRENDY |
Step into the world of Versace, Gucci and the super models as you attempt to establish the latest trend in the world of high fashion. |
| Nov 2, 2002 |
| [Read More...(829 words)] |
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| TWILIGHT IMPERIUM |
| Diplomacy, politics and conflict in deep space in this wonderful inaugural game from Fantasy Flights. |
| Dec 9, 2001 |
| [Read More...(480 words)] |
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| TYCOON |
| Game of flight connections, money management and hotel and factory construction by Wolfgang Kramer, the designer of El Grande. |
| Dec 9, 2001 |
| [Read More...(1089 words)] |
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| TYRUS |
| While pleasant enough, the central mechanism of "blind placement" is just too much for me. |
| Dec 4, 2004 |
| [Read More...(2039 words)] |
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| URSUPPE |
| The never-ending struggle for survival in the primordial soup is recreated in this lively and entertaining release from Doris & Frank. |
| Dec 9, 2001 |
| [Read More...(1745 words)] |
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| VENEZIA |
| If you've ever been to Venice, you will know it is inundated by pigeons. What a great theme for a game! |
| Dec 9, 2001 |
| [Read More...(1925 words)] |
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| VICTORY & HONOR |
For folks who enjoy trick-taking games, Victory & Honor is simply superb. It is quite likely the pinnacle of the genre.
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| Dec 7, 2003 |
| [Read More...(2444 words)] |
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| VIKINGATID |
| Raid, pillage and plunder in this wonderful, albeit lengthy, game from Sweden. |
| Dec 9, 2001 |
| [Read More...(2449 words)] |
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| VOX POPULI |
| Vox Populi … the Voice of the People! The fate of gladiators in ancient Rome could often depend upon the whims of the people. Tilset's game based on this ancient voting practice fails to live up to the drama of the history it attempts to recreate. |
| Dec 9, 2002 |
| [Read More...(2808 words)] |
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| WALLENSTEIN |
| A German game with a heavy "war" theme? Yes, and the end result is quite satisfying, producing a game wrought with tension and requiring careful thought, planning and decisions. |
| Dec 8, 2003 |
| [Read More...(2843 words)] |
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| ZOMBIES |
If you're a fan of the 'Dawn of the Dead' movie series, then you ought to enjoy the spirit of this shoot 'em, light game. Sadly, the game itself leaves much to be desired.
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| Dec 9, 2001 |
| [Read More...(1710 words)] |
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